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	<title>Comments on: Celtx: Screenplay Writing Software for Mac</title>
	<atom:link href="http://macapper.com/2007/11/14/celtx-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://macapper.com/2007/11/14/celtx-review/</link>
	<description>Mac Apps, Reviews, Previews, Interviews, and Giveaways.</description>
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		<title>By: Fonkeuh Brian Ndifor</title>
		<link>http://macapper.com/2007/11/14/celtx-review/comment-page-1/#comment-156612</link>
		<dc:creator>Fonkeuh Brian Ndifor</dc:creator>
		<pubDate>Tue, 04 Aug 2009 06:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://macapper.com/2007/11/14/celtx-review/#comment-156612</guid>
		<description>Waoh! Thanks for the tips. I must admit it&#039;s kind of you to provide such information for free. Keep encouraging aspiring writers like me.</description>
		<content:encoded><![CDATA[<p>Waoh! Thanks for the tips. I must admit it&#8217;s kind of you to provide such information for free. Keep encouraging aspiring writers like me.</p>
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		<title>By: Screenwriting with Montage 1.5 &#124; MacApper</title>
		<link>http://macapper.com/2007/11/14/celtx-review/comment-page-1/#comment-90331</link>
		<dc:creator>Screenwriting with Montage 1.5 &#124; MacApper</dc:creator>
		<pubDate>Sun, 18 May 2008 10:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://macapper.com/2007/11/14/celtx-review/#comment-90331</guid>
		<description>[...] or inexpensive solutions that match or beat Montageâ€™s feature set. For example, the open-source Celtx is a cross-platform solution that offers nearly everything Montage advertises for [...]</description>
		<content:encoded><![CDATA[<p>[...] or inexpensive solutions that match or beat Montageâ€™s feature set. For example, the open-source Celtx is a cross-platform solution that offers nearly everything Montage advertises for [...]</p>
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		<title>By: Bob Riley</title>
		<link>http://macapper.com/2007/11/14/celtx-review/comment-page-1/#comment-60777</link>
		<dc:creator>Bob Riley</dc:creator>
		<pubDate>Mon, 17 Mar 2008 14:54:25 +0000</pubDate>
		<guid isPermaLink="false">http://macapper.com/2007/11/14/celtx-review/#comment-60777</guid>
		<description>Looking for audio video template for nurse video I am doing. Thanks Bob Riley</description>
		<content:encoded><![CDATA[<p>Looking for audio video template for nurse video I am doing. Thanks Bob Riley</p>
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	<item>
		<title>By: MacApper Staff Application Picks: 2007 Edition &#124; MacApper</title>
		<link>http://macapper.com/2007/11/14/celtx-review/comment-page-1/#comment-28955</link>
		<dc:creator>MacApper Staff Application Picks: 2007 Edition &#124; MacApper</dc:creator>
		<pubDate>Tue, 04 Dec 2007 11:14:08 +0000</pubDate>
		<guid isPermaLink="false">http://macapper.com/2007/11/14/celtx-review/#comment-28955</guid>
		<description>[...] Celtx - The do-everything pre-production tool. It&#8217;s ten years ahead of the screenwriting application curve and includes server-side collaboration features. Best part: it is free. [...]</description>
		<content:encoded><![CDATA[<p>[...] Celtx &#8211; The do-everything pre-production tool. It&#8217;s ten years ahead of the screenwriting application curve and includes server-side collaboration features. Best part: it is free. [...]</p>
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		<title>By: Joe</title>
		<link>http://macapper.com/2007/11/14/celtx-review/comment-page-1/#comment-24873</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 21 Nov 2007 23:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://macapper.com/2007/11/14/celtx-review/#comment-24873</guid>
		<description>I&#039;ve used both Final Draft and Celtx, and as far as script editing, I&#039;d pick Celtx on the Mac.

Final Draft still has a lot more features (revision tracking comes to mind as a big one) that Celtx still lacks. If your in a workflow with a collaborator who is using FD, you&#039;re probably going to have an easier time that way. 

But, as detailed above, Celtx offers a lot of features FD does not, like the ability to coordinate production. 

And, on the Mac at least, Celtx is totally superior in terms of program stability and the quality of text rendering. I know that sounds minor, but if you&#039;re spending hours and hours poring over a script on screen, you want clean, legible text. Celtx&#039;s text on OS X is just gorgeous -- you have to see it to understand. Final Draft, on the other hand, displays thin, unevenly spaced copy that actually squirms around a little as you edit it. Even for it&#039;s hefty price, still looks and feels like a bad port of the PC version. If you don&#039;t believe FD for Mac has problems, go now and look it up on Amazon and read people&#039;s comments.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve used both Final Draft and Celtx, and as far as script editing, I&#8217;d pick Celtx on the Mac.</p>
<p>Final Draft still has a lot more features (revision tracking comes to mind as a big one) that Celtx still lacks. If your in a workflow with a collaborator who is using FD, you&#8217;re probably going to have an easier time that way. </p>
<p>But, as detailed above, Celtx offers a lot of features FD does not, like the ability to coordinate production. </p>
<p>And, on the Mac at least, Celtx is totally superior in terms of program stability and the quality of text rendering. I know that sounds minor, but if you&#8217;re spending hours and hours poring over a script on screen, you want clean, legible text. Celtx&#8217;s text on OS X is just gorgeous &#8212; you have to see it to understand. Final Draft, on the other hand, displays thin, unevenly spaced copy that actually squirms around a little as you edit it. Even for it&#8217;s hefty price, still looks and feels like a bad port of the PC version. If you don&#8217;t believe FD for Mac has problems, go now and look it up on Amazon and read people&#8217;s comments.</p>
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		<title>By: Darcy Fitzpatrick</title>
		<link>http://macapper.com/2007/11/14/celtx-review/comment-page-1/#comment-22821</link>
		<dc:creator>Darcy Fitzpatrick</dc:creator>
		<pubDate>Thu, 15 Nov 2007 01:55:18 +0000</pubDate>
		<guid isPermaLink="false">http://macapper.com/2007/11/14/celtx-review/#comment-22821</guid>
		<description>@bricklayer

A feature you might find compelling from a purely screen writing standpoint is Index Cards. Every scene you write in your screenplay is indexed as a card within the Index Cards sub-tab. The cards are all titled with your scene header and display the contents of the scene, while on the flip side can display notes, which you are free to make about the scene, its purposes, possible ideas for changes, etc.

Any edits you make to the scene headers on the cards will occur in your script. You can also rearrange the cards and this actually rearranges the order of your scenes in your script. Cards can be tagged as one of seven colour-coded plots, too.

Something that can also be pretty handy is the fact that cards can be created on the fly, replete with scene headers - a great way to quickly lay down the order of the scenes you want to have before you sit down to write them. You can then move over to the script and start writing in the contents of each scene afterwards.

Your scenes are also always represented in a list within the Scenes box under the Project box, both of which are always to the left side of your work area. You can rearrange the order of the scenes in the Scenes box as well and the changes will occur in the script.

Celtx tries in every way possible to effectively break you outside of the constraints of a typical script editor, giving you all the same features they do while at the same time offering more ways to get your best work onto the page.</description>
		<content:encoded><![CDATA[<p>@bricklayer</p>
<p>A feature you might find compelling from a purely screen writing standpoint is Index Cards. Every scene you write in your screenplay is indexed as a card within the Index Cards sub-tab. The cards are all titled with your scene header and display the contents of the scene, while on the flip side can display notes, which you are free to make about the scene, its purposes, possible ideas for changes, etc.</p>
<p>Any edits you make to the scene headers on the cards will occur in your script. You can also rearrange the cards and this actually rearranges the order of your scenes in your script. Cards can be tagged as one of seven colour-coded plots, too.</p>
<p>Something that can also be pretty handy is the fact that cards can be created on the fly, replete with scene headers &#8211; a great way to quickly lay down the order of the scenes you want to have before you sit down to write them. You can then move over to the script and start writing in the contents of each scene afterwards.</p>
<p>Your scenes are also always represented in a list within the Scenes box under the Project box, both of which are always to the left side of your work area. You can rearrange the order of the scenes in the Scenes box as well and the changes will occur in the script.</p>
<p>Celtx tries in every way possible to effectively break you outside of the constraints of a typical script editor, giving you all the same features they do while at the same time offering more ways to get your best work onto the page.</p>
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		<title>By: Austen</title>
		<link>http://macapper.com/2007/11/14/celtx-review/comment-page-1/#comment-22816</link>
		<dc:creator>Austen</dc:creator>
		<pubDate>Thu, 15 Nov 2007 01:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://macapper.com/2007/11/14/celtx-review/#comment-22816</guid>
		<description>Great find. It&#039;s always nice to see these type of full featured apps for free.</description>
		<content:encoded><![CDATA[<p>Great find. It&#8217;s always nice to see these type of full featured apps for free.</p>
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	<item>
		<title>By: bricklayer</title>
		<link>http://macapper.com/2007/11/14/celtx-review/comment-page-1/#comment-22700</link>
		<dc:creator>bricklayer</dc:creator>
		<pubDate>Wed, 14 Nov 2007 18:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://macapper.com/2007/11/14/celtx-review/#comment-22700</guid>
		<description>Can anyone compare this to Final Draft in its pure screenplay features? I don&#039;t necessarily need the whole preproduction world in my editor.</description>
		<content:encoded><![CDATA[<p>Can anyone compare this to Final Draft in its pure screenplay features? I don&#8217;t necessarily need the whole preproduction world in my editor.</p>
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