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Steven Owens
05-22-2008, 11:16 AM
I thought I'd start this with a post for your portfolio.
I shoot with a Nikon D50. I use Zenfolio to host my work (I highly recommend the service and if you want a coupon, send me a PM).
http://www.stevenowensphotography.com
MacHeadCase
05-22-2008, 11:22 AM
Some of those photos are really cool. I love the spiral staircase. And the HDR photos are very impressive. I'd be interested in trying it out one day.
What type of software do you use for your HDR "assembly"?
Steven Owens
05-22-2008, 11:25 AM
I use Photomatix Pro (http://www.hdrsoft.com/) to assemble my HDR images. The images I have in my portfolio are actually kinda overdone. If you look at "real" HDR the effect is still noticeable but less pronounced.
MacHeadCase
05-22-2008, 11:27 AM
I know that FredMiranda sells these Photoshop plug-ins but I betcha this software is better.
What made you choose Photomatix Pro in particular? Did you try any other software before making your choice?
Steven Owens
05-22-2008, 11:45 AM
I just read a bunch of articles on HDR and most people recommended Photomatix Pro...its seems to be the industry standard if you don't want to do it manually in Photoshop. The standard Photoshop HDR method does not do tone mapping.
MacHeadCase
05-22-2008, 11:48 AM
Good to know. Thanks for this info. :)
MacHeadCase
05-22-2008, 12:19 PM
Here is my photo gallery (http://macheadcase.smugmug.com/).
Nothing fancy, just nature 'cuz I am so awed by nature. :)
Well, I don't do any photography, but my school bought a drawing I did from me today!
MacHeadCase
05-22-2008, 03:25 PM
And you didn't scan it before handing it over? :O
It's on a large sheet of paper, but it's a landscape drawing I did with vine charcoal.
MacHeadCase
05-22-2008, 03:33 PM
Ohh... And you won't be able to take any photos of it hanging somewhere?
I might be able to, I'll find out.
mathogre
05-27-2008, 08:23 PM
Can we post photos here? Alternatively, can we/should we have a thread for posting photos? I couldn't say I have a portfolio; I'm not that good, nor are my aspirations in that direction. Still, I like to take what I think are interesting photos and I'd like to share some of them occasionally.
MacHeadCase
05-28-2008, 02:43 AM
Kilted started a thread (http://macapper.com/forums/showthread.php?t=774) in the Rants & Blathers forum but I think it should be moved in here instead.
This forum is to show what we have done, it could be photos, drawings, etc. It could even be code if you want! :w00t:
I'll ask Steven or Greg if that thread can be moved in here and I'll let you guys know...
MaDDoG
06-02-2008, 12:30 AM
I'm a beginner. My pics are contained at the website in my signature.
mathogre
06-09-2008, 08:57 AM
A Chapter To Close
Some of you know I'm working on a program to solve the Traveling Salesman Problem. While "solve" is the ultimate goal, learning is a worthwhile success.
http://en.wikipedia.org/wiki/Traveling_salesman_problem
It looks as if my current effort on this is drawing to a close. My goal was to find the path to all of the airports in the US and territories. That's over 20,000. Computationally that's well into supercomputer territory. A little hubris is a good thing, and it was my intention to find a way to do it on my MacBook. At the moment it's churning on the path for just 30 airports. It's been doing it for approaching 3 hours. When it will end I have no idea, but it *will* end.
The code to do this is extremely efficient. There's almost nothing to it. I've stripped it to the absolute bare essentials. I've looked at the problem in different ways, and this will give a solution if it has enough time. 20 airports are solved in under one second, mainly because the path was simple. The 30 airport case I'm trying became stuck near the end of the path and has been stepping through other paths along the way.
It *will* solve the 30 airport case, assuming I allow it. The problem is that the 20,000 case is geometrically more difficult.
The book isn't closed on this for me, but this first chapter is probably about to end.
MacHeadCase
06-09-2008, 02:03 PM
Whoah! I bow to you, MO! :coolthumbup:
mathogre
06-09-2008, 02:48 PM
No need for that. It's just something I do. ^_^ After posting, I already started the next chapter. I think I have some solutions on even that. We'll see. This is one of those projects that will span many years. I've had others in the past, and this one could take me into the next decade. (That's despite this bloody flu that seems a tad worse today.)
mathogre
06-09-2008, 06:17 PM
The second chapter is well under way. The 30 airport case never completed on the initial starting airport. Solution? Try a different starting point until you find one that makes a simple path. Rather than 3+ hours without a solution, it just solved it in under 3 minutes. :biggrin:
mathogre
06-19-2008, 05:28 AM
Okay I'm now officially stuck. The TSP is an enormous computational problem, and an even more challenging algorithmic problem. In a nutshell, the traveling salesman goes from one place to a series of other places and then back home. The challenge is to find the shortest path for him to take. The problem gets big really quickly.
For instance, 10 points can be connected with just 45 lines. Not much, huh? The problem is finding the right 10 lines to connect everything. You have 3,190,187,286 possibilities. It's really not a lot computationally, but this is only 10 points. I have the means to reduce the number of lines to 23, yielding 1,144,066 possible combinations.
My goal is to connect something like 20,000 points. From those you get 199,990,000 lines. The possible combinations of 20,000 points is a number that has over 88,000 digits in it. I can potentially reduce the number of lines to maybe 100,000. One hundred thousand (or five lines per point) is much better than nearly two hundred million lines. Still, the number of combinations results in a number with nearly 22,000 digits in it. The Gods either laugh or shudder. It's generally accepted that processing something like 10^100 combinations is uncomputable. 10^22,000 is laughable. 10^88,000 may as well be infinity for this problem anyway.
The real experts have worked with point sets in the range of over 80,000, and use supercomputing resources to get answers that are probably good. They use decent approaches to the solution given the enormity of the problem, but the approaches are inelegant and do not yield the definitive answers.
Tossing out most of the irrelevant lines is easy. Tossing out the rest of them is the challenge, and essential to having any chance at solving the problem. I'm stuck today. I'll probably never solve the problem, but I've learned some things along the way, so this is a Good Thing. I just don't like getting stuck on a problem.
MacHeadCase
06-19-2008, 05:34 AM
Okay I'm now officially stuck. The TSP is an enormous computational problem, and an even more challenging algorithmic problem. In a nutshell, the traveling salesman goes from one place to a series of other places and then back home. The challenge is to find the shortest path for him to take. The problem gets big really quickly.
For instance, 10 points can be connected with just 45 lines. Not much, huh? The problem is finding the right 10 lines to connect everything. You have 3,190,187,286 possibilities. It's really not a lot computationally, but this is only 10 points. I have the means to reduce the number of lines to 23, yielding 1,144,066 possible combinations.
My goal is to connect something like 20,000 points. From those you get 199,990,000 lines. The possible combinations of 20,000 points is a number that has over 88,000 digits in it. I can potentially reduce the number of lines to maybe 100,000. One hundred thousand (or five lines per point) is much better than nearly two hundred million lines. Still, the number of combinations results in a number with nearly 22,000 digits in it. The Gods either laugh or shudder. It's generally accepted that processing something like 10^100 combinations is uncomputable. 10^22,000 is laughable. 10^88,000 may as well be infinity for this problem anyway.
The real experts have worked with point sets in the range of over 80,000, and use supercomputing resources to get answers that are probably good. They use decent approaches to the solution given the enormity of the problem, but the approaches are inelegant and do not yield the definitive answers.
Tossing out most of the irrelevant lines is easy. Tossing out the rest of them is the challenge, and essential to having any chance at solving the problem. I'm stuck today. I'll probably never solve the problem, but I've learned some things along the way, so this is a Good Thing. I just don't like getting stuck on a problem.
Wow! Little did I know it was so challenging! All the more power to you, MO! :coolthumbup:
mathogre
06-19-2008, 05:54 AM
Wow! Little did I know it was so challenging! All the more power to you, MO! :coolthumbup:
Thank you MHC! There's this little flaw in me that says the impossible always has some kind of solution. I've solved some supposedly uncomputable problems in the past, so this "flaw" isn't entirely irrational. This problem will most likely simmer long into the future. That too is a Good Thing.
MaDDoG
06-19-2008, 02:06 PM
As you say MO, you have learned something along the way so your time was not wasted.
Power to you brother.
Brown Study
06-19-2008, 02:17 PM
Isn't the TSP as old as mathematics? I thought it's along the lines of the prime-number search. Doesn't it go on forever, no matter how powerful the computers, almost like computing pi to a zillion decimal places?
mathogre
06-19-2008, 05:14 PM
As you say MO, you have learned something along the way so your time was not wasted.
Power to you brother.
Thank you MaDDoG!
Isn't the TSP as old as mathematics? I thought it's along the lines of the prime-number search. Doesn't it go on forever, no matter how powerful the computers, almost like computing pi to a zillion decimal places?
Old as math? Certainly. Does it go on forever? It might as well, given how difficult it is to solve. Unlike pi however, the TSP is limited for a given number of points. It's just that solving it for very large point sets is so beyond us as to effectively require an infinite number of trials.
The problem however should be solvable I think (a conclusion I reach with my ever twisted mind). When you take a set of points and take all of the lines connecting them, there's a simple way to eliminate most of the irrelevant lines and keep all of the relevant ones. Even with a very large number of points and lines, removing most of the junk is pretty. It's removing that last set of junk that's a challenge.
mathogre
06-24-2008, 08:41 PM
The fire still burns on this one. In the next week or two I'll - hopefully - post a PDF of some sample short paths for small sets of points. I just rewrote one of the programs and now I'm getting all of the legitimate short paths. On one set of 10 randomly selected airports, it looks as if I'm getting 86 unique circuits from one airport through all of the others and back to the starting point.
I need to plot these to see what lines are being used. This is a brute force method that is fast with 10 airports, but because of the nature of the problem it will probably reach its limits at 20. That's okay. My hope is to understand something about which lines are not used and why. If I can eliminate lines I don't need, the computation becomes simpler.
MacHeadCase
06-25-2008, 07:45 AM
Go go go MO! :thumbup:
mathogre
06-25-2008, 04:37 PM
Thank you MHC!
Here's a working desktop image of what I've been doing. That's Emacs in the background with a plain text procedure/notes file, three Terminal windows (one nearly hidden), and Gnuplot, graphing the distance of each of the paths against the specific number of the path. There are 172 paths total for 10 airports (mostly these are small municipal airports or heliports), ranging in distance from 4,000 miles to nearly 8,000 miles. The upper front terminal window shows the output of the function that searches for complete circuits around the airports. This morning I added the function that calculates and shows the distance.
It's probably pretty boring to almost everyone, but this is what the Mac is to me - a great little number cruncher that also happens to be a fun little machine.
http://homepage.mac.com/mathogre/.Pictures/tsp_00_sm.png
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